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Image by Mitchell Luo

Projects

This page includes personal projects I have made, and projects I worked on during my time at Full Sail University.

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Plorbia

 

Plorbia is a game I created for the PPJJGG Game Jam #2, with the theme "penalized".

 

Click here to play!

(and for more info)

Project Frogue

 

These two videos showcase my small projects created in GameMaker Studio 2. They demonstrate simple mechanics and feature my sprites and tilesets.

Project Hell-Dream

Tournamental

 

This is a project I worked on at Full Sail. I was given a tile-based game project, and was tasked to implement new mechanics, design levels, and import assets for it over the course of two sprints.

Adventure

 

At Full Sail, I was tasked with creating a mood board for a level in a 3D Adventure Platformer and developing an alpha version of the level using Unreal Engine 5.

B_Grooms_bm2_levelstart.png

I joined a team to integrate our levels into a seamless, continuous level. Using Perforce as our source control program, I addressed flaws, improved design based on feedback, and decorated the level with assets from the Unreal Engine Marketplace. This video showcases my contribution.

The following video is another level I designed usuing a similar process. This one is still in its blockmesh state. I also programmed the push-block mechanic in this level.

Battle for the Treasure Zone

During the Systems Design class at Full Sail University, I created Battle for the Treasure Zone, a board game. I designed, playtested, iterated, and improved the game throughout the course. Below are the rules and board. The class also introduced me to using spreadsheets for game design purposes.

BattleForTheTreasureZone.png

Lunar Madness - 
Entombed

​

In the Building Functional Groups class at Full Sail University, I participated in productive game design meetings. Our team created a game pitch titled "Lunar Madness: Entombed" using clips from "Jupiter II" by TheCGBros. I edited the pitch video using Wondershare Filmora and composed the accompanying music. Working with Team Foxtrot, I'm proud of our collaborative effort and each team member's contributions.
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