
Project Frogue
These two videos showcase my small projects created in GameMaker Studio 2. They demonstrate simple mechanics and feature my sprites and tilesets.
Project Hell-Dream
Tournamental
This is a project I worked on at Full Sail. I was given a tile-based game project, and was tasked to implement new mechanics, design levels, and import assets for it over the course of two sprints.
Adventure
At Full Sail, I was tasked with creating a mood board for a level in a 3D Adventure Platformer and developing an alpha version of the level using Unreal Engine 5.


I joined a team to integrate our levels into a seamless, continuous level. Using Perforce as our source control program, I addressed flaws, improved design based on feedback, and decorated the level with assets from the Unreal Engine Marketplace. This video showcases my contribution.
The following video is another level I designed usuing a similar process. This one is still in its blockmesh state. I also programmed the push-block mechanic in this level.
Battle for the Treasure Zone
During the Systems Design class at Full Sail University, I created Battle for the Treasure Zone, a board game. I designed, playtested, iterated, and improved the game throughout the course. Below are the rules and board. The class also introduced me to using spreadsheets for game design purposes.

Lunar Madness -
Entombed
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